Gepostet von Uwe am Feb 25, 2008 in Interaktiv | Keine Kommentare
… or in other words: Betatesting is well underway and I hope the testers’ attempts to break the game will fail. So far nobody managed to produce any crashes, but all feedback on the game is invaluable.
The core game is finished now and 100% playable. I’m busy with implementing action sounds and fine-tuning the ambience right now, but the next thing to work on will be the...
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Gepostet von Uwe am Feb 20, 2008 in Interaktiv | Keine Kommentare
Dirty Split has received its first preview over at adventure-archiv.com. The article is available in German for now, but an English version will follow soon.
In the article Sylvia Giessler, creator/maintainer/chief editor of the adventure archive, takes quite an in-depth look at a preview version of the game. It reveals a couple of new screenshots and is well worth the read. Thanks Sylvia...
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Gepostet von Uwe am Feb 19, 2008 in Interaktiv | Keine Kommentare
It’s always nice to see fellow game creators receive the recognition they deserve. As the independent Zak McKracken between time and space project is about to be released, the team leader visited a german TV show last friday and talked a bit about the game and its development. A recording of the show is available over on the Zak2 website.
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Gepostet von Uwe am Feb 16, 2008 in Interaktiv | Keine Kommentare
Woohoo! Only one more screen to draw and a couple of animations to do, and the core game will be finished. Which means Dirty Split will be 100% playable by next week and beta testing can begin.
There’s still a lot of work left to do as cutscenes need to be animated and cut, sounds and music need to be implemented and a little bugfixing might have to be done (although I’m confident...
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Gepostet von Uwe am Feb 15, 2008 in Interaktiv | Keine Kommentare
A number of people now have asked me why I don’t sell the game and I was told they’d be perfectly willing to pay money for it. After all, a lot of time and work goes into this project and it would be nice to be rewarded. And as I’m working on this in the spare time that’s left after my demanding day job, I often find myself working until 3 or 4 in the morning (much to the...
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