Posts made in April, 2008

Ripe for the plucking

It’s finally springtime after a not-so-white winter that has been going on for too long. And apparently the general flora is not the only thing that’s blossoming: It’s also the blossoming season for several long-running independent productions, all high quality adventure games that are ripe for the plucking. I’ve mentioned the Zak McKracken 2 project a while ago, and the...

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Learning by doing

While I’m waiting for the last few voice actors to send their lines in before the game is released, I find myself thinking about what my work on this game has taught me over the months. The two most important lessons are: It’s a LOT of work It CAN be done If you have a specific vision in mind and see it come to life after a lot of hard work, that really gives you a rush....

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