Posted by Uwe on Apr 21, 2008 in Blog, General | 1 comment
It’s finally springtime after a not-so-white winter that has been going on for too long. And apparently the general flora is not the only thing that’s blossoming: It’s also the blossoming season for several long-running independent productions, all high quality adventure games that are ripe for the plucking.
I’ve mentioned the Zak McKracken 2 project a while ago, and the...
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Posted by Uwe on Apr 17, 2008 in Blog, Interactive | 0 comments
While I’m waiting for the last few voice actors to send their lines in before the game is released, I find myself thinking about what my work on this game has taught me over the months. The two most important lessons are:
It’s a LOT of work
It CAN be done
If you have a specific vision in mind and see it come to life after a lot of hard work, that really gives you a rush....
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